Helpful Information

Horse Slots

What are horse slots? Horse slots is our way of limiting the amount of horses each level can have. However, you are able to purchase more slots on our web store!

If you exceed your limit, you will not be to preform most interactions with your horses until your under your limit again. You can decrease your limit of horses by deleted, sending them to pasture or selling horses.

Live Slots

Live slots are the amount of horses you are able to have spawned in. These are horses that you can bring to you whenever you want to ride, breed, show, etc.

While your horse is in a live slot you will have to take care of it as normal, feeding, watering, vaccines, etc.

Pasture Slots

Pasture slots are used for the horses you currently aren’t using. To put your horse in a pasture slot you will look at them and do /h pasture in and to take them out /h pasture out. But be careful who you put in your pasture, once your horse is taken to pasture you won’t be able to spawn them in for 14 days.

While your horse is in a pasture slot it will not be effected negatively or positively. It will be the same as you put it in when you remove it from the pasture slot.

Slot Limits Per Level

♘» Newbie – 1 live, 0 pasture slots

♘» Level 1 – 2 live, 0 pasture slots

♘» Level 2 – 4 live, 0 pasture slots

♘» Level 3 – 6 live, 1 pasture slots

♘» Level 4 – 8 live, 2 pasture slots

♘» Level 5 – 12 live, 3 pasture slots

♘» Level 6 – 18 live, 4 pasture slots

♘» Level 7 – 20 live, 5 pasture slots

♘» Level 8 – 22 live, 6 pasture slots

♘» Level 9 – 24 live, 7 pasture slots

♘» Level VIP – 25 live, 8 pasture

♘» Level VIP+ – 28 live, 8 pasture

♘» Level VIP++ -30 live, 8 pasture

Horse Level Limits

Here on EquestriWorlds we hold limits for each level on the server. This guide should help you understand what the decimals convert to and or what your jump limit is!


♘» Newbie – 3.5b, .38s

♘» Level 1 – 3.9b, .459s (2 live, 0 pasture slots)

♘» Level 2 – 4.9b, .459s (4 live, 0 pasture slots)

♘» Level 3 – 5.9b, .459s (6 live, 1 pasture slots)

♘» Level 4 – 6.9b, .459s (8 live, 2 pasture slots)

♘» Level 5 – 7.9b, .459s (12 live, 3 pasture slots)

♘» Level 6 – One 8.9b, .459s (18 live, 4 pasture slots)

♘» Level 7 – Three 8.9bs, .459s (20 live, 5 pasture slots)

♘» Level 8 – Five 8.9bs, .459s (22 live, 6 pasture slots)

♘» Level 9 – Seven 8.9bs, .459s (24 live, 7 pasture slots)

♘» Level VIP – Unlimited 8.9bs, .459s (25 live, 8 pasture)

♘» Level VIP+ – Unlimited 8.9bs, .459s (28 live, 8 pasture)

♘» Level VIP++ – Unlimited 8.9b + ONE 9b custom, .459s (30 live, 8 pasture)


♘» 3.5b = .79

♘» 3.9b = .84

♘» 4.9b = .98

♘» 5.9b = 1.07

♘» 6.9b = 1.18

♘» 7.9b = 1.27

♘» 8.9b = 1.37

♘» 9b = 1.38

How to Care for Your New Horse

Welcome to Equestriworlds!

You are probably reading this now because you’ve gotten your horse, your crop lesson and a plot. A staff member has given you some items to start with! What do they do? Let’s start with your plot!

Your Plot:

On your plot is two stalls, a storage room, a well, and an empty muck heap. On the floor of the stalls is shavings, and in the corner of the stalls are a feed bowl, and cauldron for water.

What do I do first?:

First, let’s give your horse some water. In the light blue shulker is some basic supplies, which includes an empty bucket. Bring the bucket to the well, and fill it up. Put the water into the cauldron in the stall, so your horse has water to drink from. Your horse will drink some water every day, so make sure you keep the cauldron full. View your horse’s hydration via /h info.

What’s Next?:

Next, we’ll give your horse some hay to eat. Open the orange shulker and take out one flake of hay. Horses can only eat hay from the ground, not from the feed bowl. Place the flake of hay on the ground, next to the feed bowl. They will eat the hay slowly!

After That?:

After that, let’s give your new horse some grain. Open the red shulker and take out two pieces of Sports Feed. Then, open the pink shulker and take out one piece of SafeChoice Senior Feed. Finally, open the lime green shulker and take out one piece of Immune Boost feed. This is a full feeding for one day! For more information on feeding, visit Use /h info to view your horse’s health.

Then What?:

Then, we’re going to pamper your horse! In the light blue shulker is a collection of grooming tools. Use all the tools on the horse until you can’t anymore! To bathe your horse, use a bucket of water, shampoo, and a sweat scraper in that order. Use /h info to view your horse’s appearance. Neglecting grooming can cause yucky illnesses like mange and thrush.

Anything Else?:

Most definitely! Horse require regular vet and farrier visits. You can prevent disease by getting your horse vaccinated monthly. Call out a vet intern to get these done! Keep an eye on how your horse is feeling by doing /h symptoms. A healthy horse will display symptoms like Joyful, Energetic, and Sleek. If you have a mare, your horse has a heat cycle! Every 2 weeks, your mare will enter a heat cycle and her symptoms will display Moody, and Raising Tail. You’ll also notice she will follow stallions and soil shavings more often. Another important command is /h records. The records command shows the last time the horse got vaccinated, what medications it’s taken during the day, what feed it’s had during the day, and how long the horse’s feet are. You’ll want to have a farrier trim your horse’s hooves when the records show that the hoof growth is about 40 days.

What Do I Need To Be Careful Of?:

You should keep an eye out for hard, stone-like blocks when you ride. Riding over hard blocks too often can result in a hoof problem called an abcess. If you suspect your horse has an abcess, you should get a farrier out to help you!
If you notice a horse is sick, you should keep your horse away from them! Sick horses can sometimes be contagious, meaning if you get too close, your horse can get sick too!

If you have any further questions, please ask in our discord, in game, or PM a staff member!

Horse Price Guide

Hey everyone, I know that this post is very long overdue but I hope this helps you when it comes to pricing and buying horses! The prices listed below are MAX, feel free to use any price you feel is reasonable (under the max).

UNBRANDED Starter Breeds: $10,000

BRANDED Starter Breeds: $28,000

UNBRANDED Warmblood/Sport Horses: $50,000

BRANDED Warmblood/Sport Horses: $55,000

UNBRANDED Light Horses: $50,000

BRANDED Light Horses: $55,000

UNBRANDED Draft Horses: $40,000

BRANDED Draft Horses: $45,000

UNBRANDED Ponies: $30,000

BRANDED Ponies: $35,000

UNBRANDED Spanish Breeds: $60,000

BRANDED Spanish Breeds: $75,000

*Breed releases with ORIGINAL NAME are valued at original sale price, or category price max + 8k if you don’t remember*

Which horses are in what category?

Down below is our list of horses that are currently in the server and what category they are, I will update this list as we release new breeds.

Some answers to common questions:

Reservation and stud fees ARE allowed as long as they don’t go over an 8k limit

Oldenburgs can be priced as a Warmblood/Sport horses

Thoroughbreds can only be priced as Light Horses if they are .44+

Welsh Ponies can be priced as a Pony

Negasus, Pegasus, Donkey and Fjords can be priced at sellers choice as they are donation horses however bred Fjords count as a Pony

Warning and Ban Information

In this forum is a description of things that may happen if you break the rules! Last updated July 4th, 2020.

These rules are subject to change at ANY moment. Staff members on Equestriworlds are allowed to alter these warnings and bans for varying situations.

How many warnings make a ban?

Warnings can be given for many different things! Warnings will stay on your record as a player and are unable to be removed. Warnings can be given for things like spamming chat, excessive use of capital letters, minor griefing, arguing with players, being disrespectful, and many more! As a server, we have a limit to just how much we can tolerate.

Warnings given should not be argued over, if you have a serious problem with a warning you were given, you can ask to get it appealed and provide a good reason to have it appealed.

8 Chat Related Warnings (Capitals, spam, long chats, inappropriate behavior in chat, ect.) = 5 Day Temporary Ban.

4 Incomplete Barn Payments Warnings (Building, but not paying) = 3 Day Temporary Ban, 14 Day Creative Mode Ban (After the temporary ban)

2 Refusals To Comply To A Simple Request (Being asked to not do something, but continuing) = 5 Day Temporary Ban

2 Griefing Warnings (Destroying the property of others) = 8 Day Temporary Ban (Does not apply in Survival Server).

Stealing (Under 10k)= 1st Offense: Warning, 2nd Offense: 8 Day Ban, 3rd Offense: Permanent Ban. Low chance of appeal.

Stealing (Over 10k)= 1st Offense: 5 Day Ban, 2nd Offense: Permanent Ban. Low chance of appeal.

3 Disrespect Warnings (Insults, excessive cursing at someone, unnecessary snappiness, lying to staff members) = 5 Day Temporary Ban

5 Issue Starters (Starting fights with players or staff, arguing constantly, general unfriendliness) = 7 Day Temporary Ban

3 Warnings of Intentionally Getting Other Players Horse’s Sick (Bringing your extremely contagious horse around other horses) = 7 Day Temporary Ban, Forced Payment Of Vet Bills Of The Horses That Got Sick

Anyone can be warned for anything, these are just some examples of what can get you banned! 

Here’s what can get you permanently banned for:

Trolling (Only on the server to annoy and harass players and staff) = Permanent ban, no chance of appeal.

Extreme Griefing (Destroying a whole building or area of land) = Permanent ban, slim chance of appeal.

Attempting to Return Paid Features (Back charging or disputing payments) = Permanent ban, no chance of appeal.

Having Cheats/Mods (Item spawners, X-Ray, other cheats/mods) = Permanent ban, no chance of appeal.

Cheating Money (Over $50,000) = Permanent Ban, slim chance of appeal

If you have any questions on what will or will not get you a ban or warning, please message us.

Plots & Small Plots


These plots are given to our new players who haven’t yet saved up enough money for a larger plot. They start out with FREE 2 stalls and a tack/feed room that you can store your items in. Once you hit level-3 you must start moving to a large plot.

These plots are 60×60, if you wish to build more you can go to /warp BlockShop and purchase blocks you can use to build.



Each plot is a 250×250 area for you to build your dream barn. One plot costs $50,000. Before building, you must purchase what you want to buy with /b shop. The barn shop contains all buildable things from stalls to houses. Custom arena size selection is an easy to use feature that allows any size four-corner arena. Circular or oval arenas must be calculated by the largest dimension.

There are multiple permission ranks that you can allow your friends or other players to be based on what they should have permission to use on your plot.

– Friend: Allows Friend to ride, use all usable blocks/items, and build only when the plot owner is online.

-Trustee: Allows all of the above, and can also build at any time.

– Admin: Allows all of  the above, as well as making any purchases on the plot, adding and removing any other people to the plot, and adding flags to the plot. Be careful who you allow as an Admin.

Barn flags only consisted of the following: useblock and placeblock. A public flag asks for the items you want guests to be able to use.

Usage: /b flag add useblock [tab to see list of available blocks]

After this flag is added, any guest can use the blocks you allow.

Or, if you want to allow guests to break and place blocks, use /b flag add placeblock [tab to see list of available blocks]

Barns also allow the plot owners to ban and unban guests from their plots. A player banned from a plot cannot visit or enter your plot.

See what is purchased on your plot with /b see. And see the worth of your barn, added players, and the plot number with /b info.

Here is a helpful video to check out if you need more help!!

Health Care

Veterinary Care/Vaccinations:

All horses should have vaccinations. Vaccinations last 30-35 days. Some vaccinations however, aren’t strong enough to resist a contagious horse (EHV, Strangles).

A healthy horse will display good symptoms on /h symptoms. When a horse is ill, he or she will display symptoms of the ailment it has. For example, a cut will have the symptoms of pain, bleeding, or swelling. You may want to contact a vet to make sure, and to ask how you should treat it.

Veterinarians can run tests to confirm an illness. Tests can be run on almost all illnesses except for visual ailments (cuts, thrush). Tests can be taken with samples of skin, feces, blood, urine, fur/coat, nasal swab, saliva, and and X-Ray and Ultrasound can be performed on the horse. After a minute wait, the vet will receive results of the test which can be given to the owner.

After tests are given, your vet will provide a prescription that you can pick up at the pharmacy and how to care for the illness the next couple days.

Vets can also perform surgery on a few ailments such as: a bone chip, broken cannon bone, a botulism procedure, and a castration procedure. Each surgery is a GUI multiple choice “test” to test the vets ability to perform a surgery. In each surgery there is often one wrong answer that could be fatal to the horse. It’s important that the vet recognizes this choice and remembers that it could be a fatal mistake.


Your horse’s hooves are a big responsibility! They grow just like human nails. They need to be trimmed, cared for, and even supported with shoes! There are many types of shoes that you can put on your horses.

Here is a list of the shoe types and what they do:

Keg Shoe:

A keg shoe is your basic horse shoe, they last 8 weeks. Keg shoes are recommended for all horses that aren’t consistently showing and in light work.

Rim Shoe:

A rim shoe is similar to keg, just with a little extra grip. These shoes last 7 weeks, and are great for horses that are in a little bit more work. Rim shoes are great for faster gaits on soft grounds.

Aluminum Shoe:

Aluminum shoes are awesome shoes for horses in work. This speed increasing shoe is awesome for horses that compete in time based competitions. (SJ, XC, Eventing, Barrel Racing, Pole Bending) Aluminum is a lightweight metal, allowing for easier stride movement. These shoes last 4 weeks.

Rock n’ Roll Shoe:

This shoe is a type specifically shaped for dressage horses that are competing in high levels. Some shows on Equestriworlds may require this shoe type in order to compete. A rock n’ roll shoe lasts 5 weeks.

Race Plate Shoe:

A race plate is described exactly by the name. It’s for race horses on the track! This shoe gives a great speed boost. This shoe should only be used in races. This shoe lasts for 3 weeks, and if you are caught with these shoes on in any other competition other than a race, you could be disqualified.

Bar Shoe:

A bar shoe is a medical type shoe. This shoe specifically helps hoof bruising by offering support in specific places. This shoe should be on horses with a hoof bruise for no more than 6 weeks.

Remedial Bar Shoe:

A remedial bar shoe is another type of medical shoe that only lasts 2 weeks. This shoe can be used on horses recovering from white line disease.

Egg Bar Shoe:

This medical shoe is mainly used on horses with navicular syndrome. It can help alleviate pain from horses with a navicular. This shoe lasts 6 weeks.

Heart Bar Shoe:

A heart bar shoe is another medical type shoe. This is a very versatile shoe, offering support for hooves that are just not in good shape. This shoe can be used on laminitic horses, foundered horses, and horses healing from a quarter crack in the hoof. This shoe lasts 5 weeks.

No Shoes At All:

All horses are allowed to be barefoot if you choose! Farriers can trim a barefoot horse. 

A good farrier will assign a shoe type to your horse that is best fitting for the job that your horse does. Whether the horse competes heavily, shows lightly, gives light lessons, or sits in a pasture! If your farrier does not assign a shoe type, or applies the wrong shoe, your horse’s hooves could be jeopardized.

Pay close attention to your horse’s hoof growth with /h records and click [Farrier]. This will show the assigned shoe type, the type of shoes they have on now, and how many days since the last trim from the farrier. When your horse gets around 35-42 days since the last trim, you’ll want to call a farrier over to work on your horse.

Take precautions to prevent hoof issues. Use a hoof pick often. This will prevent illnesses like thrush and abscesses. Riding on hard blocks such as stone, cobblestone, any minerals found underground (diorite, granite, andesite) can be really bad for your horses’ hooves. Riding on such blocks can create hoof bruising and abscesses. Leading them over the blocks is okay, but avoid riding them on these blocks.

Keep your horse healthy to prevent illnesses related to weight. Being overweight or underweight are both bad for the horse. Not having enough nutrients can cause hooves to be dry and weak, creating white line disease. Too many nutrients can cause joint related problems such as navicular and laminitis.

If you suspect your horse is having hoof issues, call out for a farrier to come check them over!

List of blocks that have a chance of giving your horse a hoof bruise:

  • Cobblestone
  • Mossy Cobblestone
  • Sandstone
  • Red sandstone
  • Granite
  • Diorite / Pea Gravel
  • Andesite

Check out this video for more information!!



To register your brand, use the command /h registerbrand <format> which will cost you $250,000.

To brand a new foal, you look at the foal you want to brand and use the command /h brand which will add your brand onto your horses info page. This costs $10,000.

To remove a brand you must first get the permission of the brand owner, pay them $10,000 and then $20,000 to the server and $10,000 to brand the foal with your brand.


Branding should only be done on foals unless a branding token is bought in while the horse of your choice will be aged down so you can brand, then aged back up. If you pay to keep the foal, (in a stud/brood situation), you keep the foal. If it is agreed before the foal is born that you are keeping the foal, you use your brand.

You can only brand a horse if you own it as a foal (or have a branding token). You must brand the foal within two weeks of it being born, once that time passes you will not longer be able to brand that horse.


Q: Can I have the same brand as somebody else?

A: No, all brands must be unique to you. However, you can Co-Own a brand!

Q: Can I change my brand symbol later on?

A: No, you cannot change your pre-existed brand symbol. In order to change your symbol you would have to get a staff to delete your brand, which you would have to buy again.

Q: What happens if I unregister my brand?

A: Your brand will be permanently deleted from the database, so any horses that are currently branded with that brand will be unbranded.

Q: If I unregister my brand, do I have to pay to get another one?

A: Yes.

Q: Why are there so many fees in branding?

A: Branding is something for popular breeders and barns to recognize the hard work and dedication put into their horses. Brands should be taken seriously, the more brands there are, the less valuable branded horses will become.

Brands on Equestriworlds 7/8



– Both participating horses MUST be breed registered and the registration proof must be given at the time of breeding. (Official copy of registration book, renamed properly with the registration number. NO OTHER FORM OF REGISTRATION WILL BE TAKEN.) You can register your horse by doing to /warp Registry

– Barn MUST be registered as a breeding barn.

– Must be at least level-6 to breed.

– You can have straws taken from your Stallion ONLY at level-5 (Registered horse and barn still required).

– In order to own a pregnant mare you must be at least level-6. (this means nobody can breed your horse for you and then give it back)

– You must OWN or CO-OWN the brand/barn in order to breed at the barn.


If both horses are owned by the same player:


If both horses are owned by two different players:

$8,000 ($4,000 from each participating player.)

  • A breeder can request that the other party pays the full $8,000

Rights to the Foal

Rights to the foal goes to whoever owns the mare during the time of breeding.

Rights include:

– Branding

– Naming

– Registering

– Bodily Decisions (vaccines and neutering)

All rights listed above are automatically given unless there are mutually agreed differences between participating parties.

However, if the party that does not own the mare pays a broodmare fee, that party will gain rights to the foal. When the broodmare fee is paid and accepted by the mare’s owner, the mare owner understands that the other party now has rights to the foal. Ownership of the foal when born can be transferred briefly to the other party to brand.

How often can you breed?

Players Level-6 and up can breed up to 3 times per week. A breeding pass ($4,000) can be purchased for additional breedings (1 Breeding per pass).

Mares have a two week cool down period after the birth of a foal; unless the mare is bred again in an after-birth heat cycle.

Stallions have a two day cool down period after impregnating a mare.

What counts as one “breeding”?

The player who owns the mare that will be pregnant is the player that will use one of their breedings. 

How do I care for my mare and foal?

After you breed your mare to a stallion of choice, your mare will immediately show signs of pregnancy in her symptoms. Symptoms will include:

– Increased Hunger

– Grumpy

– Angry

– Decreased Stats

Instead of the normal .80 point decrease in health, she will now lose .90 daily. Please give her appropriate feed to make up for more hunger. She’ll be eating for two!

Your mare’s gestation period (time of pregnancy) will last 7 days from the day of breeding.  Please supplement her with one cup of Mare-Care daily, including the day she is impregnated. Without Mare-Care, the foals stats may be less than average and her chances of having a heat cycle after birth will be lower. Keep your mare at a slightly higher body condition, 4-7 is best. Higher or lower than that can cause complications at birth.

After the 7 day gestation period, you will be notified that she will give birth soon when you come online. The birth can take up to two hours. When your foal is born, please claim it with /h claim. If you plan on vaccinating or branding, please do so at this time. You do not have to neuter right away, but if you would like to, you may. 

Day 1:

After the foal is born, it will nurse off the mother for 7 days. The foal will not need feed or water, its mother will still need .90 worth of feed daily. Mare-Care supplement can be eliminated now. Please keep the dam and foal together during this period.

Day 8:

After the foal stage, he/she will turn into a yearling. Your yearling will still be small sized, but they can be weaned from their mother. A yearling will eat 5 cups of Foal-Mix per day. Your yearling will follow around other horses, think of this as him/her trying to make friends. You can sell the yearling or transfer ownership at this stage. Worms are common in this stage.

Day 15:

Yearling stage will pass, and adolescent comes in. Your adolescent horse can now be ridden and will eat like an adult, taking in .80 points per day. At this stage, he/she cannot breed yet. Worms are common in this stage.

Day 21: 

Your horse is now an adult! He/she is now able to breed.

Basic Horse Breeding/Heat Cycle

Stallions have a cool down of 2 days after breeding to a mare.

Mares go into a heat cycle about every two weeks, each cycle lasting between 1 and 3 days. When a mare is in heat, she will produce more urine, and show symptoms or being in heat. She will also start following stallions. This is when she can be bred.

After she gives birth, there is about an 85% chance she’ll go into an after birth heat cycle, this is best for broodmares.

Mare-Care helps increase the chances of an after-birth heat cycle, and also helps produce a better foal.

Overweight mares (Above a body score of 7) have a small chance of having a miscarriage.

Underweight mares (Below a body score of 4) have a small chance of having a foal prematurely. Premature foals have a small chance of death during birth.


Feeding is an important part of owning a horse. Feeding the right grains, and the right amount will ensure a healthy and happy horse. There are many different types of feed.

In real life, equestrians use whats called a Body Condition Scale/Score (Often referred to as the BCS). This score helps you keep track of how healthy your horse is. This scale is between the numbers zero and nine. Keeping track of your horse’s body condition score is very important to maintaining your horse’s health.

Body Condition Scale:

-Very Obese [9]

-Obese [8]

-Overweight [7]

-Fleshy [6]

-Mild fleshy [5]

-Healthy [4]

-Mild Thin [3]

-Thin [2]

-Underweight [1]

-Extremely underweight [0]

All horses have an ideal body score,

-Pregnant Mares should be kept at a hearty 5-6

-Foals and Yearlings do best at 4-5

-Adult horses also do okay at a 5 but are best at a 4

When the feeding plugin comes into play, every horse’s score will begin at a 4 (Healthy) every 24 hours, the score will drop by .80. That means, the next day, your horse will have a score of 3.20. Your job as a horse owner is to replenish what the horse loses. 

It is important not to feed your horse too much, try to stick to feeding higher nutritional value feeds and use the smaller values as fillers. Feeding too much in volume can cause colic in some horses. This can be different in each horse so be cautious!

Exercise does effect the body score! The more exercise the horse gets, the more feed you should give, we have created many different types of feeds to suit what the horse’s needs are! Each type of feed adds a certain amount of points to the score. 

Some feeds are made specifically for certain events such as pregnant or nursing mares, foals or horse that needs a little health boost!

Feed Types

(Each number of points is what one “cup” (piece) of grain is.)

Feed NamePointsDescription
Basic Trotter Feed0.16Basic feed, nothing special.
Hay Pellets0.12Adds a little extra to your horse’s meal!
Sweet Feed0.20A heavier feed type.
Minevite0.17A healthy, hearty option.
Sport Feed0.20A healthy option for athletic horses.
Weight Boost0.35Helps pack on pounds.
Mare-Care0.0Helps ensure a healthy foal.
Foal Mix0.12Feed once weaned from dam.
Immune Boost0.0Used to keep away illnesses, not to gain points.
Apple0.11A treat for once in a while!
Carrot0.10A healthy treat for once in a while!
Sugar Cube0.11A treat for once in a while!

Immune Boost

Immune Boost is like a supplement, since it adds no nutritional value but can aid in protecting and lessening the chances of contracting a contagious illness. This is recommended by Veterinarians to help evacuate an illness and help your horses feel better, faster!


Mare-Care feed should only be fed to pregnant mares, this feed is important to feed during a pregnancy to ensure a smooth pregnancy and birth!

Foal Mix

Foal Mix is given to yearlings once they are weaned off their mothers. Over feeding a young horse can cause serious issues as their digestive system is more sensitive than and adult horse.

Pasture Time

Horses can gain weight while on pasture! As long as they are standing on grass, they will gain 0.07 points per hour! No! You cannot leave your horse on pasture 24/7 as they will gain points very quickly, so be careful leaving them on pasture!

Knowing how to add and subtract decimals will greatly help you feed your horses properly. Finding the right feeding schedule for your time will be key to taking care of your horses. Get all the help you can! Hire stablehands, or offer a Co-Op boarding position. Co-op boarding means that you and a boarder share the duties of feeding and caring for horses daily.

Can horses die from not being fed?

With the feeding plugin, if a horse is left with a body condition score of zero for over six weeks, the horse will die. The 6 week count starts as soon as the body condition score hits zero. 

Can horses die from being over fed?

With the feeding plugin, horses will not die from being over fed. Although, complications due to being over fed have the ability to kill the horse. So, no, overfeeding directly will not kill the horse, but side effects of over feeding may have a bad effect on your horse.

Can customs die? 

Customs cannot die! Customs are made immortal during spawning, but you should still keep them at a healthy weight. Customs do not get ill, but their body condition can change if not fed, or over fed. 

How do we feed them?

We have created a 3D feed bowl! You place the grain into the bowl, and the horse will eat it every 24 hours at a time when the server is not busy to prevent lag. The feed bowl must be close to the horse, or else it will not find it to eat.

How do I feed pregnant mares?

Pregnant mares should be kept on the chubby side, so a body score of 5-6 will be ideal. The lower or higher that the body scale is, the more of a chance that the mare may have complications during the pregnancy. Mare-Care should always be fed during pregnancy and until the foal has been weaned, since the mare will still be providing nutrition for the foal.

How do I feed my foal? 

Until the foal can be ridden, it should be fed Foal Mix ONLY. During the first 7 days it is alive, the foal does not need extra feed. From days 7-14, the foal will lose .60 points per day without feed. During these last 7 days until you can start riding, it should get 5 cups of Foal Mix per 24 hours. After day 14, the foal will now eat just like an adult horse, losing .80 points per day without feed.


Water is also an essential to keeping a horse, because they need to to stay hydrated. Horses will have a very simple hydration scale. 

Hydration Scale

-Hydrated [5]

-Parched [4]

-Thirsty [3]

-In need of water [2]

-Dehydrated [1]

Horses MUST have a Horse Bucket filled with water. They are not able to drink out of lakes or rivers in the ground. Loose water in a trough made out of blocks will not work either. The water MUST be in the horse bucket within 12 blocks of the horse for it to gain hydration. Once a day, the closest bucket to a horse should go down â…“ of the way. Each time the horse drinks, the hydration should go up one level.

Everyday the horse goes without water, the hydration decreases by .5.

Example: The horse starts at 5, one day without water equals 4.5. The horse reaches water, and the hydration level goes back up to 5.

Water can only be filled by a water source that has been paid for a registered on the plot (such as a well). You must use purchased iron buckets to fill horse buckets. 

** If you need help, refer back to this forum, or ask for help in game!**